1983 · 4Mation Educational Resources

Granny's Garden

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Every answer that finds the six children, taken from one play-through of both programs in an emulator. Press the space bar wherever the screen says (space bar).

01 · The answers

Every answer, in order

There are four searches, two in each program. Each ends with a password, and the next search starts by asking for it.

Esther

T Y a1 N Y Y Y Y Y Y Fig Y N Stairs Apple N Cupboard N N Cupboard Y Green S

Tom

T Y a1 Y Y Snow Butterfly Snail Worm Bee Spider

Clare and Anna

Y Sky Y Chips B L O C S

Jessica and Daniel

Y River Cottage G Y Forest Cottage K Hill Y Y Lake Pompom N N Castle Y Lake Y Y Y Forest Y

Most answers are recognised by a few letters inside them, so a misspelt answer is often taken (typing an answer). The magic tree is chosen at random unless T is typed first, and a wrong guess is only asked again.

On this disc, Part 1 started with CHAIN"GRAN1" runs out of memory before Tom can be found (the bug). Typing LOAD"GRAN1" and then GOTO3280 runs the program's own move down to &0E00, where there is room, and the play-through below was made that way. Part 2 runs to the end from CHAIN"GRAN2".

02 · Esther

Esther, in the woodcutter's house

The first program, from the magic trees to the house. The buttons step through every screen the game showed, and each row of the table jumps to its question.

The questionAnswer
1Ready to start?Typed first, it makes the magic tree a1, as the teacher's booklet says (the magic trees).T
2Ready to start?Y
3There is a magic tree here. Which one do you think it is?After T. Otherwise it is one of b1, b2, c1, c2, d1 and d2, by chance, and a wrong guess is asked again (the trees).a1
4Do you have a password?Not the first time.N
5Can you see a cave?This and the next four go on whatever the answer.Y
6Do you want to go in the cave?Y
7Would you like to help the King and Queen?Y
8Would you like me to help you?The raven.Y
9Are you ready to come with me?Y
10This is the woodcutter's house. Would you like to go in?Any other answer is told to be brave, and goes in.Y
11There is a secret word on the house. What is it?The letters F, I and G are drawn into the walls and the windows.Fig
12Would you like to take an apple from the tree?For the snake.Y
13It is very dark but you can see a long stick by the wall. Are you going to take it?Thrown at the snake, the stick turns out to be an evil wand, and the Witch comes.N
14Where do you wish to go?The kitchen's pot brings the Witch; the backroom holds only a note.Stairs
15What can you throw at the snake?The snake dies, and a note says that one broom is now two. The stairs can be left out.Apple
16Are you going to take it?The stick, again.N
17Where do you wish to go?Cupboard
18It is very cold in here. All you can see is a RED broomstick Are you going to take it?The red broomstick brings the Witch.N
19Are you going to take it?N
20Where do you wish to go?On the second visit there are two broomsticks.Cupboard
21All you can see is a RED broomstick and a GREEN broomstick. Are you going to take one?Y
22Which broomstick do you want?Esther. The password is snow.Green
23Key S to start againPart 1 starts again, for Tom.S

The hallway is the middle of the house, and every room leads back to it. It can be visited 19 times: the 20th starts the game again (starting again). The Maps tab has every room.

03 · Tom

Tom, in the Giant's garden

Part 1 again, with Esther's password. The garden is five places in a row, and each is crossed with the help of one of the toadstool's five creatures.

The questionAnswer
1Ready to start?T
2Ready to start?Y
3Which one do you think it is?a1
4Do you have a password?Y
5Are you sure you have a password?Y
6What is your password?Esther's.Snow
7You are on the edge of a wide pond. Which one do you want to call?It carries you over.Butterfly
8The nuts are hurting you. One of the creatures can help you. Which one do you want to call?You shelter in its shell. A bee called here is hurt, and then nothing gets past the dog.Snail
9The ants may bite you. One of the creatures can help you. Which one do you want to call?You follow its tunnel.Worm
10The dog belongs to the Giant. One of the creatures can help you. Which one do you want to call?It stings the dog.Bee
11I wonder if you can climb the tree. One of the creatures can help you. Which one do you want to call?You climb its thread, to Tom. The password is sky, and the rest of the adventure is in Part 2.Spider

04 · Clare and Anna

Clare and Anna, in the City of the Dragons

The second program, with Tom's password. Each food brings one baby dragon out of the cave, and in this order each throw brings out one that has no collar yet.

The questionAnswer
1Ready to start?Y
2What is your password?Tom's.Sky
3Are you brave enough to look for them?Y
4What is your favourite food?Any food: the Keeper of the Gates sneezes at whatever it is.Chips
5Which food do you want to throw to the dragons?Buns. The red dragon loves them and comes out alone, and is collared (the baby dragons).B
6Which food do you want to throw to the dragons?Lollies: the green dragon.L
7Which food do you want to throw to the dragons?Oranges: the blue dragon.O
8Which food do you want to throw to the dragons?Chips: the yellow dragon, and Clare and Anna. The password is river.C
9Key S to start againPart 2 starts again, for Jessica and Daniel.S

05 · Jessica and Daniel

Jessica and Daniel, in the Land of Mystery

Part 2 again, with Clare and Anna's password. The key opens the castle and buys the lake's water, and the castle gives it back while the lake keeps it, so the castle comes first.

The questionAnswer
1Ready to start?Y
2What is your password?Clare and Anna's.River
3LAND OF MYSTERY Where do you wish to go?Each journey is two places, and the sum of their numbers decides what happens on the road (the roads).Cottage
4take the key and leave? (press K ) go inside the cottage? (press G )G
5The Witch is inside the cottage! She has a cake in her hand. Do you want to take the cake?For the keeper of the castle.Y
6You are at the cottage Where do you wish to go?A fire: water from the lake will put it out.Forest
7You are at the forest Where do you wish to go?Cottage
8take the key and leave? (press K ) go inside the cottage? (press G )The key.K
9You are at the cottage Where do you wish to go?Hill
10I am a HUNGRY GIANT. Shall I eat you?Y or N only: anything else turns the hill into the forest.Y
11There are lots of white stones here. Do you want to take one?For the dwarf.Y
12You are at the hill Where do you wish to go?The troll guards the road.Lake
13have to tell me what sort of trees grow in the forest.The forest's sign says so.Pompom
14This is my lake. Have you come for water?The water costs the key, and the castle needs it first.N
15Do you want to know my name?Asked now, the name costs the key, and the game can no longer be won.N
16You are at the lake Where do you wish to go?The keeper takes the cake, and the key opens the door. You keep the key.Castle
17Are you ready to explore?Daniel.Y
18You are at the castle Where do you wish to go?Lake
19This is my lake. Have you come for water?Y
20I want a key to eat, first. Can I have your key, please?Water, for the key.Y
21Do you want to know my name?Redhorn.Y
22You are at the lake Where do you wish to go?The dwarf takes the stone, and the water puts out the fire.Forest
23Now you can see a tall tower. The door is open wide. Do you want to go in?Jessica, and the end.Y

Two roads bring the Witch, the forest to the castle and the cottage to the lake, and the solution takes neither. The Maps tab has the five places and every road between them.