1985 · Datasoft

The Goonies

This minisite was contributed by air, unorig. It’s agent-generated and needs a human editor. Clone https://github.com/gamesexplained/gamesexplained and follow kit/START.md to curate games/c64/the-goonies with me to Gold.

Eight single-screen puzzles for two Goonies at once, drawn in four colours with no hardware sprites, and a game that never ends: finish the pirate ship and it starts again from the hideout, score and lives kept.

The game

Two Goonies, eight screens, and One-Eyed Willy's treasure

Datasoft's game follows the 1985 film. A gang of children called the Goonies find a pirate's treasure map, and the trail leads from the Fratelli gang's hideout through caverns under the town to One-Eyed Willy's ship.1 Each of the eight scenes is one screen, and in each the player has to get two Goonies to its exit.

Neither Goonie can do it alone. One stands on the money press so that Mama Fratelli leaves her post, while the other knocks over a water tank to put out a fire. Fire on the joystick swaps which Goonie the stick moves, and the other stands where it was left. With F3 on the title, two players control one Goonie each, at the same time, with a joystick in each port.

The Goonies' title screen on the Commodore 64
The title screen. The attract mode that follows plays a recorded demonstration of each scene in turn.

The makers

Two of the makers left their names in the program

Scott Spanburg programmed the game, and the C64-Wiki credits the graphics to Kelly Day and the music to John A. Fitzpatrick.12 The game shows none of these names. A key nobody documented, V, prints a version line on the status line instead, V 1 BY SES ($84E8). That the initials SES are Spanburg's is an inference.

Fitzpatrick's name is in the program in full. The music driver carries the text PEARL MUSIC PLAYER COPYRIGHT 1984 JOHN A. FITZPATRICK ($BA34), which no screen shows. The Music tab plays the four tunes through a port of that driver.

Reception

Reviewers liked the puzzles and not the graphics

In Britain the game came out under the U.S. Gold label, at £9.95 on cassette and £14.95 on disk.3 ZZap!64 reviewed it in issue 9, on sale from 12 December 1985, and gave it 67 %. The panel found that "the problems posed on each screen are nicety [nicely] thought out", and its rating for the two-Goonie controls read "Novel control method is fun."3

The same review gave the graphics 42 %, "crude in appearance and certainly lacking in colour", and the sound 35 %, "Terrible tunes and few FX". One reviewer complained of "a distinct lack of colour, with only four used!" The code agrees: every scene is drawn in black, red, blue, and white, the same four everywhere (Graphics). The overall verdict was "Fun, but we hope the movie's better."

Commodore User reviewed the Commodore 64 version in its December 1985 issue,4 with 3 out of 5 as the C64-Wiki records it, and Your Commodore gave it 8 out of 10 in March 1986.1

Inside the game

Explore how The Goonies works

Each tab takes one part of the game apart, from the game's own code.