1987 · Electronic Arts

Skate or Die!

This minisite was contributed by unorig, air. It’s currently claimed by unorig who is editing it to reach a Gold tier standard.

Rodney's skate shop, a town square to roll around, and five skateboarding events, from a ramp and a pool to two races down the hill.

The Skate or Die! title screen with the credits for Michael Kosaka, Stephen Landrum and David Bunch
The title screen, on screen while Rob Hubbard's title music loads behind it.

01 · The game

Rodney's shop, a town, and five events

The game opens in Rodney's skate shop. Rodney, a man with a purple mohawk and a tattoo, leans on the counter and talks back to whatever the player points at: QUIT YER YAKKIN' AND GO PRACTICE ($220E). Up to eight skaters sign in at the counter and each picks a board colour. From the shop they either practise or compete.

Practice leads out into a town square, and the edge of town the skater rolls off decides the event ($1793). On the Freestyle ramp the skater has ten passes to score tricks. High Jump uses the same half-pipe and asks only how high the skater can go. The Downhill Race is a run through a park against the clock, and the Downhill Jam is a race down an alley against a second skater who can be punched and kicked. In the Pool Joust, two skaters ride an empty swimming pool and the one with the padded pole tries to knock the other off.1

In a competition every skater takes a turn at each event, and the first three get 5, 3, and 1 points ($F7E0), and the best scores go into Rodney's records, the only thing the game saves to disk.

Rodney's skate shop, with Rodney behind the counter and his speech balloon
Rodney in his shop, with one of his 21 lines.

02 · The cast

Rodney's dear boy, and two more to beat

A player with nobody to skate against gets Lester. Rodney asks HAVE YOU MET MY DEAR BOY LESTER? ($2352), and Lester is the computer's skater in the Downhill Jam, following eleven waypoints down the alley and swinging at the player whenever they come close. In the Pool Joust he is the hardest of three opponents. The other two are Poseur Pete, who decides slowly and turns at random, and Aggro' Eddie, who decides twice as often and drops in when the player is high on the right wall ($2F61).

03 · The makers

From Epyx to Electronic Arts

The title screen credits Michael Kosaka, Stephen Landrum, and David Bunch. Landrum had been at Epyx, the maker of Summer Games and Winter Games, and joined Electronic Arts in February 1987: "At Electronic Arts, I was the lead programmer on Skate or Die! for the C-64."2 The Retrogaming Times names Kosaka and Landrum among the Epyx team who "moved on to EA and began work on a skateboard-themed compilation of events".5 Bunch and Landrum also left their names in the Downhill Jam, as text nothing reads.

Rob Hubbard, the British composer, came to the game from across the Atlantic: "The first thing I did for EA was Skate or Die C64."3 Mark Lewis of EA had asked him "if I wanted to do a couple of months working in the US. That's when I did 'Skate or Die' C64 with the sampled guitars mixed in with the SID chipsounds. They then offered my a permanent job in California."4 The guitars are recordings played through the SID's volume register, and the Music and sound tab plays each of them.

04 · The reception

A Zzap!64 Sizzler

Zzap!64, the British Commodore 64 magazine, gave the game 92 % and its Sizzler award in its Christmas 1987 issue.5

05 · Inside the game

Explore how Skate or Die! works