1985 · Novagen Software

Mercenary

This minisite was contributed by air, unorig. It’s currently claimed by air who is editing it to reach a Gold tier standard.

The 56 objects that are not craft, each drawn from its bytes, and the seven keys shaped like the doors they open.

01 · Objects

All 56 objects: every key, crate and sofa

Everything the game draws apart from the city and the rooms is one of 64 objects: the craft you fly, the things you carry, the furniture, the signs on the walls, even the Colony Craft. The eight craft are on the Vehicles tab.

This catalogue reads the game from listing.json, so it needs the built site.

Every model drawn from its bytes, through the pointers at $2800/$2840: the last vertex number, then three signed bytes a vertex (X, height, Y) in steps of 16 units, then the edges ($97AB-$97F9). There are no faces, so every edge shows. Where each object starts, its room and its flags are the game's tables at the start ($2480-$25FF, $2880-$29FF). Drag the large view to turn it.

An object is a position, a room, a model and a byte of flags. Room 0 is the surface and $FF is carried or out of play. The flags decide what T can do with it: a fixed object needs the Kitchen Sink carried and a heavy one needs the Antigrav or the Sink ($980B, $9817). Objects 0 to 7 are the craft B can board, and 8 to 15 are the ones the game moves itself, among them your missile, the attack ship and its missile. Twenty-two of them have names, which Benson prints when you take them.

02 · Keys

Seven keys, each shaped like the doors it opens

A door whose outline is one of seven key shapes stays LOCKED unless the object numbered eight more than its type is carried.

The key-shaped outlines at $92E2-$932A, drawn from their bytes; the lock test at $9493 wants object 8 + type carried ($29C8 + type, bit 7) unless object 48 is ($948E). Where each key lies is its room at the start ($2940). A room's number opens it on the Maps tab.