1986 · Activision

Labyrinth: the source

This minisite awaits a maintainer’s check. A model this site has not proven yet worked on it (claude-sonnet-5-5), so a maintainer will measure its listing on one it has (how the check works).

Every routine, table and variable the game uses, with the names and descriptions given to them. Click an operand to follow it; the counter beside a label lists what refers to it.

This game is in 23 parts, and the same addresses hold something else in each. Each part has a listing of its own, chosen from the list beside it.

The Wall of Hands is loaded over The resident engine. The listing shows them together, as the machine holds them; the rows of this part are marked.

routines tables variables strings branch labels

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